MegaMythen / MegaMyths


MegaMyths is an online game about greek mythology. The player is a mortal who dares to enter the mountain Olympus. During your journey you will meet the gods who live on mountain Olympus and they will challenge you. Each challenge is a different game.

MegaMyths is nominated for a “Gouden Apenstaart 2011″.

The goal of the game is to steal the fire of Zeus. When you challenge the gods and win you get extra powers. Powers will make it more easy to undertake other challenges. Be smarter as those gods and steal the fire of Zeus!


We also provide a stand-alone version of the game as an exhibit part of the MegaGreeks exhibition at the museum.

TECH

The game was made using our own (Flash AS3) parallax game engine and uses Box2D for the game physics.

TEAM

Team KamerBlauwLicht

This was a freelance assignment commissioned by The Dutch National Museum of Antiquities and GarciaCity.

Daniël van Gils → game design & programming + installation production & electronics
Sander Hassing → programming & design consultancy
Joost Baaij→ backend

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Schokland&Ik / Schokland&I

Schokland&Ik is an interactive audio installation made by Bente Hamel and Antonio Consilvo. KamerBlauwLicht build the “machine” to extract voices from jam-jars filled with soil taken from the sunken island of Schokland.

TECH

An old part of a ship remixed with a vintage philips oscilloscope hookup to a audio-source. For interaction we used a RFID-reader and tags inside the jars. Alle the LEDS and special FX are controlled by an Arduino board.

TEAM

Team KamerBlauwLicht

This was a freelance assignment.

Daniël van Gils → machine design & building + programming the Arduino and RFID tools.

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DoorGrond / ThruGround

DoorGrond

ThruGround is an augmented reality game installation. With this mighty machine you have to push, pull and get sweaty to find new life forms underneath you.

doorgrond2

The goal of the game is to “scan” the floor and find new life forms you must help. Their world is collapsed and you need to rebuild their world. Find all the hidden gems and pick them up with the tools you got. Push, Push, Pump, Spin the Wheel…smoke, light…game action.

doorgrond3

IMPRESSION THRUGROUND @ CINEKID 2008


TECH

Thruground uses a modified game engine to pull it off. The magic happens when we combined electronics (Arduino, Webcam vision) with a powerful game engine like Unity3D.

TEAM

Team KamerBlauwLicht

Daniël van Gils → gamedesign, production and programming
Willem Lagerwaard → illustrations & consultancy
Eelco Mur → woodwork

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Dobzre the Game

dgame

Dobzre the Game is part of an interactive installation made by artist  Dorota Walentynowicz.

Dobrez the Game is a Quake3 total conversion. The game takes the three female protagonists of her installation and place them in this serene white world. The only way to find your exit is to shoot poems on the wall.


TEAM

Team KamerBlauwLicht

This was a freelance assignment.

Daniël van Gils → gameprogramming using  C++ together with the opensource Quake3 engine

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