Spreekt Voor Zich

Maretha de Jonge is a ”selective mutism” therapist. Selective mutism  is an anxiety disorder in which a person, most often a child, who is normally capable of speech is unable to speak in given situations, or to specific people.

Maretha developed a ground breaking new therapy for treating children with selective mutism.

Together with Maretha (Stichting Selectief Mutisme),  Bureau Bok and us we developed an online/offline therapy using games.

Luiderslot is a magic castle but unfortunately their are no colors and sounds. The player and his helper Yep The Dragon will start a quest. The goal of the quest is to find all ingredients for a magic poison to get those colors and sounds back.

 

During the quest the child fase all kind of (therapeutic) challenges. When climbing the tower the challenges will become more difficult and step by step the child processes through the therapy.  Using the microphone the child will be challenged to use their voice in a playfull manner.

Play the demo.

TECH

The game was made using our own (Flash AS3) parallax game engine and uses Box2D for the game physics.

TEAM

Team KamerBlauwLicht

Daniël van Gils → concept, game design & development + website development using wordpress
Raoul Materon → audio design
Bureau Bok → concept, visual design, animations & website design
Stichting Selectief Mutisme / Maretha de Jonge → concept & therapy

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Gouden Apenstaart 2011

We already won the Gouden Apenstaart 2008 with the KRO Kindertijd website.

But we are back! MegaMythen is nonimated for best children website of the Netherlands!

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Z@PPZone

Z@PPZone is a multiuser online world produced by the Z@PP. KamerBlauwLicht made the Olec platform game  as part of this online world. Olec is one of the Z@ppers characters part of a children television program called Z@pp.

The goal of the game is to get Olec save from point A to point B in a television studio. As a player you can help Olec by controlling a crane and drop boxes which help him to overcome obstacles. Obstacles are holes, ramps and pieces of trash. Olec can be “power upped” with power like: speeding up, slowing down, jump, wait or have a wildcard box to help him.



TECH

The game was made using our own (Flash AS3) parallax game engine and uses Box2D for the game physics.

TEAM

Team KamerBlauwLicht

This was a freelance assignment commissioned by IJsfontein.
Daniël van Gils → game engine integration, programming and design consultancy

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The QI of China

The QiGame is an online game. The game is part of an exhibition called “De QI van China.” (The QI of China).  KamerBlauwLicht made the restaurant game.

The Qi of China is nominated for a “Gouden Apenstaart 2010″.

The goal of the game is to make all customers very happy and that the  QI can run freely! To manage the restaurant you have to serve cups of tea and food. Don’t forget to cleanup the tables.



TECH

The game was made using Flash AS3.

TEAM

Team KamerBlauwLicht

This was a freelance assignment commissioned by Submarine.
Daniël van Gils → programming and design consultancy

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